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For when the designers know exactly what they're doing. But they don't care because they're assholes.
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This rule will be enforced on a case-by case basis. Yeah simulator games have a different approach to DLC. It's more like a store to browse through.
Each train is a whole new detailed thing to interact with so they sell them off as individual DLCs. Someone could really want a certain train or a group of trains that have similar features or whatever but none of the other ones.
They don't really anticipate anyone buying all of them since that would realistically be way to much content for one person. Closest thing in a non-simulator game would probably be something like LoL. You might want to buy all the Top laners but you aren't interested in any of the other roles. Not to open a bag of bees, but is Star Citizen like this? I know it is going towards funding development (or a very elaborate masquerade involving 500 employees), but there have been recent news articles where I saw there were like 28,000 dollar packs (with every single ship and variant) or something crazy, but if it's like the sim thing in terms of details, is it actually not as strange? (Some flight sims, you could potentially dump 10K into if you bought every available model etc.) from what I've seen the ships aren't as detailed as a flight sims, but come close.
Is it just that it has more media attention so makes for more clicks etc? From what I have seen of Star Citizen is that is wants to be kind of like a simulator for spaceships but with more gameplay.
Obviously it can't really be a spaceship simulator in the same way as train simulators or flight simulators because the ships don't really exist. Plus if they did they would be incredibly complicated. They are treating the ship purchases as 'donations' with the ship as a bonus. The problem I see with this is that the ships are actually pretty nice which means they are spending a lot of time making them.
And time is money so a good portion of the donations just go into more ship development. It's weird because they have no incentive to ever finish all the mechanics of the game if they can just make fancy ships and sell them. In fact the incentive is really just to make as many ships as possible with a few gameplay features being added in the mean time to show progress.
Which is pretty much exactly what they are doing. People wouldn't really have an issue if the game was completed and they were actually just straight up selling the ships. Or at least I don't think they would. Hopefully it gets finished and also has awesome ships. I figure the gameplay/network engineers aren't the tech artists and concept/materials/artists they have working on the ships.
(But focusing more on networking would go a long way from what I've seen of people playing the demos). Hopefully over the next year or two it will become clear if they've been working on background tech, or just making pretty ships. I'd love for it to succeed because hot damn that would be a sick game to play (and maybe push the envelope for other games, which is my real wish-fully science based dragon MMO here we come!/s), but also it seems so absurdly large that it's hard to see how it could work.